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Modules
Emilua has its own module system. It may look familiar, and indeed it is the intention. Given the fact that other libraries on the wild will have incompatible execution models, compatibility with existing lua libraries is not a concern (although it is most likely to just work for libraries w/o advanced needs).
The module system is highly inspired by the Rust packaging system. The two languages, however, are too different and these differences impact the module system as well. To import a module in dynamic languages such as lua, Python and JavaScript, it is to evaluate/execute source code. Rust doesn’t have this constraint and Rust gets just fine with a lot of static analysis. The two languages live in separate worlds. Finally, the module system is also inspired by what Python and NodeJS do.
A module system is meant to isolate pieces of code, symbols and names. One module should not interfere with each other. And a module can have dependencies on other modules to reuse code. So, there is the need for private members and exported members. Lua has all features we need — closures, nested scopes, environments, global scope as a table — to implement a module system easily.
Quick-start
The things you need to know to get started:
-
require()
is a free function receiving a string with the module id and returning the module. Two imports to the same module will only evaluate it once. The result is cached per running VM instance. -
Every file you write is a module.
-
Global names will be exported for modules that import your module.
-
Modules can also be directories. In this case, a file named
init.lua
will be searched and imported in that directory.init.lua
can import any other module inside its directory. -
Cyclic references are unsupported and will raise an error on import.
-
You can use the syntax
require('../foobar')
to import a sibling module namedfoobar
. -
If the module id doesn’t start with
'./'
or'../'
then it is assumed to refer to an external package and different rules apply (see section at the end).
Small example
File src/init.lua
:
local server = require('./server')
local hostname = '127.0.0.1'
local port = 3000
local s = server.new(function(sock, req, res)
res.headers = {
['content-type'] = 'text/plain'
}
res.body = 'Hello World\n'
sock:write_response(res)
end)
s:listen(hostname, port)
File src/server.lua
:
local ip = require('ip')
local http = require('http')
local mt = {}
mt.__index = mt
function new(handler)
return setmetatable({ handler = handler }, mt)
end
function mt:listen(hostname, port)
local acceptor = ip.tcp.acceptor.new()
acceptor:open(ip.address.new(hostname))
acceptor:bind(hostname, port)
acceptor:listen()
spawn(function()
while true do
local s = http.socket.new(acceptor:accept())
spawn(function()
local req = http.request.new()
local res = http.response.new()
while true do
s:read_request(req)
res.status = 200
res.reason = 'OK'
res.headers = nil
res.body = nil
res.trailers = nil
self.handler(s, req, res)
end
end)
end
end):detach()
end
Big modules
A typical project structure may look as follows:
src ├── init.lua ├── my_module │ ├── error.lua │ ├── init.lua │ ├── util.lua │ └── worker.lua └── util.lua
In this example, there is the project scope whose root begins at src/init.lua
— the root module.
In the root module, it is forbidden to use require('../')
statements as there
is no parent module. Any name the src/init.lua
file require()
s will be
searched on the src
directory. For instance, if src/init.lua
contains
require('./util')
, emilua will use the src/util.lua
file to define the
importing module.
But modules may grow and can be further split into files within a directory by
itself. That was the case for my_module
. The init.lua
file in that directory
will be searched for, and, once found, evaluated. If src/my_module/init.lua
contains more require()
calls whose arguments start with './'
, files within
that directory (src/my_module
) will be searched for.
For instance, if src/my_module/init.lua
contains require('./worker')
, the
file src/my_module/worker.lua
will be searched for. Any file (except for
init.lua
) within src/my_module
can import other files from the same
directory (i.e. their siblings) using the require('../')
form
(src/my_module/init.lua
siblings live in the directory above, src
). For
instance, src/my_module/worker.lua
and src/my_module/util.lua
may both want
to use the same error type (possibly private) to that module — src/my_module/error.lua
. In this case, all they need to contain is the call
require('../error')
. And finally due to how they are defined by files (not
directories by themselves), they don’t have children modules and can’t use the
usual require('./')
call (i.e. the call argument must start with ../
).
Any number of super levels is allowed (e.g. require('../../../../foobar')
).
External packages
If the module name to import doesn’t begin with './'
nor '../'
then it’ll be
searched for outside of the project directory. The places Emilua will look for
are:
-
Core modules (e.g.
'inbox'
). -
External packages.
Emilua looks for external packages by examining the following locations (in that order):
-
The
EMILUA_PATH
environment variable. That’s a colon-separated list[1] of directories. -
The installation-dependent default (usually
$PREFIX/lib/emilua-$VERSION
).
Misc
You might be interested in restricting the filenames of your modules to the set discovered by Boost developers over the years: